DTS Interactive Commercial -Vancouver, BC. - 2019
Role: Lead Designer
Levels: Ship, Canyon, Cave, Bunker
I was the lead level and technical designer for a 5-person collaboration on an interactive, playable experience to showcase new headphone technologies and products.
- Design all components, e.g. world building, asset placement, streaming, interactions, custom events, animations, particles, cut scenes, custom events, pawns. 
- Project management 
- Cultivate and sustain client relations. 
- Optimize a tight budget and timeline.