Turok: Rebirth - Propaganda Games (Disney), Vancouver, BC. - 2006
Role: Senior Level Designer
Level: Jungle - Strange Prehistoric Planet
- Design and specify the level design pipeline for the startup company, working with management. 
- Responsible for creating the level geometry, the enemy placements, and scripted events for the 1st level in the game - Jungle. 
- Prototyped the initial jungle environments which helped define the combat playstyle and look of the game. 
Jungle - Strange Prehistoric Planet
My early jungle “look and play” prototypes eventually evolved into this 1st level of the game.
Strange fact: as of 2021 I’ve done 3 jungle levels in 3 different games in my career. If you need jungles done I’m definitely the guy.