Splinter Cell: Chaos Theory - Ubisoft, Montreal, QC. - 2005
Role: Level Designer (PS2)
Level: Hokkaido Resort
- Responsible for all aspects of the Hokkaido Resort level design including 
- Create and maintain level geometry 
- Set and iterate on enemy placement and pathing 
- Set and continuous iterate on lighting, 
- Responsible for weapon and gadget placement 
- Responsible for creating all interactions, 
- Create all cut scenes, including dialogue and animations. 
- Create and maintain custom events. 
Resort - Hokkaido, Japan
There are 2 things that never got old for me while making this level, no matter how many times I did them - the water stealth kills, and grabbing guys through the paper walls. Great every time!