Journey to Foundation - VR
Lead Level Designer and Lead Technical Level Designer
PS VR2, Oculus Quest 2
Mission 3 - Reventlov Station - Part 1
Mission 3 - Reventlov Station - Part 2
Vertical Slice
Journey to Foundation Level Design Work
For JtF I was responsible for the LD work on the following in engine pieces:
- Mission 3 - Reventlov Station 
- Mission 4 - Zorunel 
- Vertical Slice 
- Parts of First Playable 
- Paxx Demo 
- Initial Start Screen Room (Hari Seldon’s office) 
- Set up the level design and pipeline and level structure 
- Set up and maintain Level Design Gym and Level Design Interactions Gym 
Mission 4 - Zorunel - Part 1
Mission 4 - Zorunel - Part 2
Original Start Screen Location - Hari Seldon’s Office
Early Cantina and Cantina gameplay prototype
Floating Tiles Prototype
Auto Ladder Prototype
Journey to Foundation Technical Level Design Work
For JtF I was responsible for the technical LD work on the following in engine pieces:
- Worked with 2 Engineers to develop the gunplay combat system 
- Create the game’s only Boss Fight - Grilk 
- Support the Level Design group with best practices and scripting help 
- Work with feature owners to bug fix and polish features before they go out to the Design Team 
- Create gameplay prototypes 
Early Cantina 3 Card Monte prototype
Musical Door Puzzle Prototype
Zero Gravity Prototype
Harry Potter Demo
Broom Ride Prototype
Archiact Pitch Demos
While at Archiact, I worked on small strike teams to develop several demos to be used in the pitching process for Work For Hire projects.
- Level Design and gameplay feature work for Harry Potter Demo 
- Level Design and gameplay feature work for Ghosthip Demo 
Ghostship Demo
Water Scooter Prototype