Gears 5 - The Coalition, Vancouver, BC. - 2019

Role: Technical Level Designer

 
  • Continuously profiled level performance to ensure memory and framerate are in bounds.

  • Resolved out of memory issues and hitches.

  • Facilitated a smooth player experience by addressing performance issues and adjusting streaming where necessary.

  • Created and helped maintain several gyms for level designers (collision, AI, vehicle rides).

  • Was an integral part of the Kraken Boss strike team

  • Handled complex blueprint scripting for several significant gameplay moments like the JD/Del death choice and City 2 Truck Ride.

  • Integrated seamless level transitions between the Overworld and the linear missions to help increase player immersion in the game.

  • Maintain functionality of the save/load system across several large levels.

  • Worked to ensure the Join In Progress system functioned flawlessly across all levels.

  • Collaborated with UI and gameplay to create tutorials for various aspects of the game.

  • Worked closely with AI programmers to identify and fix problems with pawn behaviors.

  • Assisted Escalation Game Mode development team with issues and fixes when their workload became too great.

  • Develop several combat encounters (see examples below).

Combat Encounter 1

The 1st combat beat that I was given to create. Many people have died at this spot - double Snatcher reinforced by triple Scion is among the nastiest combinations of enemies you can draw. If you don’t use your cover, red barrels, flame vents, and take a power weapon to the party - you’re going to have a rough time.

 

Combat Encounter 2

A defend beat that escalates quickly and finishes with a powerful Warden. A mini gun was planted to provide the player a way to keep up with the frenzy of spawns. This encounter will overwhelm you quickly if you can’t keep up the kill rate!

 

Combat Encounter 3

The gantry! A 3 combat beat sequence that tests the squad against a variety of enemies on a variety of platforms - moving and non moving! Obi-wan had the high ground, but you won’t always!

 
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